The final three steps in Conrad Gottfredson’s AGILE instructional design methodology (iterate and
implement, leverage, and evaluate) provide context and prioritization for creating workable learning
solutions; for integrating technology, people, and research in our performance-support efforts; and for
designing the ways we measure the business impact of what we do.
The learning and development field is changing dramatically. There are new expectations about how we do
our work and the contributions we make. Informal learning, social learning, narrating our work, and
learning in the flow of work don’t necessarily need L&D support to flourish. Here are some guides for
updating how we scaffold learning by using learning environments.
There is an assumption that training provides enough learning and support to launch someone right to
proficiency and competence the moment they leave the classroom. If the training is great and the learners
learn, we are told, they ought to be able to perform competently from day one. This is hardly ever the
case. Here’s why, and what to do about it.
Kineo announces the release of version 1.0 of the Adapt framework. This framework was developed as a
means of delivering responsive eLearning design on multiple devices.
Games, simulations, virtual worlds, alternate reality games (ARGs), and 3-D immersive environments…
anyone curious about the relationship between these mediums, or looking for commonsense guidance
designing such experiences, make a note to add Koreen Olbrish Pagano’s Immersive Learning to your
reading list in 2014.
New 6.2 release of the Docebo LMS improves delivery and supports enterprise learning from end-to-end.
Instructional designers interview subject matter experts as part of the front-end analysis stage of design
and while planning and creating instruction and performance support materials. The quality of these
interviews can determine the quality of the results, so here are some valuable tips for planning,
conducting, and following up on your time with the experts!
The eLearning Guild announces the publication of its annual salary report, the 2014 Global eLearning
Salary & Compensation Report. The report examines data from more than 5,900 members of the
Guild to analyze global salary and compensation trends, taking variables such as region, employer size, and
education into account.
The human brain is enormously powerful. It contains and controls our memories, our passions, our
thinking, and our learning. Successful eLearning applications must work in a way that is compatible with
the way the brain learns. Today we introduce a new column that will explore what neuroscience is finding
out about the way the 100 billion nerve cells in the brain function!
Including ongoing performance support as part of the solution strategy underlying the design of formal
learning is good insurance against later failure. The failure may go undetected until it produces a disaster!
The design process ought to include identifying and supporting tasks to allow learning through safe failure.
Here’s how you can do that.